AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Kuwait for Q2 2022
In Q2 2022, the top 5 3D anime games on Android in Kuwait showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In the second quarter of 2022, the top 5 3D anime games on the Android platform in Kuwait demonstrated diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at the performance of these popular games.
Captain Tsubasa: Dream Team from KLab saw a notable peak in weekly revenue, reaching around $12K in the final week of June. The game’s downloads fluctuated, with a high of 140 in the first week of April and a low of 26 in early May. Active users showed a slight decline from 136 at the end of March to 99 by the end of June.
Summoners War by Com2uS experienced a significant spike in weekly revenue, hitting approximately $5.4K in the last week of June. Weekly downloads remained relatively low, with minor peaks of 20 in mid-May and a drop to just 1 in mid-June. Active users remained fairly stable, hovering around the 500 mark throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. displayed varied revenue trends, with a peak of about $4.2K at the end of March and another rise to $3.4K by the end of May. Downloads were consistent, with a high of 422 in late April. Active users remained robust, averaging around 5K, with minor fluctuations throughout the quarter.
Ni no Kuni: Cross Worlds by Netmarble, despite being a newer release, achieved a peak weekly revenue of roughly $3K at the end of May. Downloads saw a sharp decline, from 727 in its launch week to just 96 by the end of June. Active users followed a similar trend, decreasing from 589 in its first week to 244 by the end of the quarter.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. showed a modest peak in revenue, reaching around $1.5K in early May. Weekly downloads varied, peaking at 314 in mid-May and dropping to 126 in mid-June. Active users remained relatively stable, maintaining an average of around 2.3K throughout the quarter.
These insights come from Sensor Tower, and more detailed data can be found on their platform. The performance of these games highlights the dynamic nature of the mobile gaming market in Kuwait.